Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. Wait for the moving platform to pass by to the north, then jump to it. You'll see cage bars to the east; jump to them, then continue hugging the east wall and following the path north. It’s not really unjustified, being that, the way Noctis moves isn’t really platformer-friendly, and the absence of combat or ultimate treasure might deter some. Just … Keep following this area west until the end. You'll see the switch you hit earlier and, to the east, a higher ledge. Ahhh the famed Pitioss Ruins. I’m glad for the attempts. From here, climb onto the ledge and jump nearly vertical, just slightly tilted left; timed correctly, you'll be on top of the wheel, from whence you can jump right to a platform with a Glass Gemstone, an Elixir, a Black Prince, and three Mega Phoenixes. With that said, there are some parts of it that I love, but there are other parts that depend on faulty premises. This is a full guide for Final Fantasy XV's semi-secret endgame dungeon, Pitioss Ruins.. Where is it? You'll reach a point where you must hop over a short gap: do so, being careful not to overshoot, then work your way east and south for another Chrome Bit. Make your way back to the first up/down block. A Mist Network Website. Drop down and head into the door that just opened up. Now head west along this path until it appears to end. Pick up three hard-earned Oracle Ascension Coins up on top, Jump to the narrow beam ledge to the southeast, and follow it to an alcove over the door for a Metal Scrap and a Fine Slimy Oil. Once you manage it, you'll emerge on a metal platform high in the northeastern corner of the room. At the end, jump over the door and hit the switch. (If you're having trouble making the jump, you can swing a pair of Daggers mid-air to give yourself some more distance; try to time your jump so the cylinder is at its closest point.) Everything started clicking in … Pitioss Ruins There’s a super secret dungeon hidden away in the darkest corner of Final Fantasy XV’s world map, and you can only get to it after beating the game and obtaining the Regalia Type-F. Drop down and grab the three Oracle Ascension Coins (be sure not to step into the hole), then head up the stairs (safe) to the east. Drop down to the northwest (that is, on the same side as the metal bars) to get a Rusted Bit and a Metal Scrap, then jump to the upper ledge to the east. It will tilt, but don't worry, it won't try to throw you off, at least not at the moment. Follow it to solid ground (once you near the end it's easiest to jump around the corner), where ten Potions are your prize. Let yourself "die" to return to the start, and now look for a line of platforms to the south. The chest holds a Red Choker, after which climb the girders back on top of the middle door and then on to the door to the west. Continue following it around, and you'll soon see a pie wheel below you. The next jump yields two Oracle Ascension Coins (it's incredible, isn't it), after which you should drop down and hit the switch, and take the ten Metal Scraps nearby. You must move quickly past the next moving wall, or you'll be pushed off the ledge; the gap is to the southeast. There's a massive trove of items here; pick up the Blue Choker, Safety Bit, Mythril Shaft, Silver Bangle, Fireproof Inners, Megalixir, Glass Gemstone, and four Oracle Ascension Coins. Next, drop off to a platform around the southwest corner, where there's a Rusted Bit. Jump across the first platform to reach the second, avoiding the traps, and pick up the three Oracle Ascension Coins (you'll likely get spike'd in the process, but it's no big deal). Bust it up, then you'll find yourself just before where you jumped on the narrow beams. Walk (don't run) as you drop off the beams to avoid rolling too much. Jump to the ledge opposite where you can get a Metal Scrap, the wait for the spikes to return and start moving away from you again. You'll pass a ball, which once again you can't do anything with at the moment, as you head east. and then some stairs. The Case for Final Fantasy XV's Pitioss Ruins By Tony Garsow on January 22, 2017 at 3:47 PM Typically, when we think of Final Fantasy dungeons, we think of monster-filled labyrinths that test your ability to prepare your party for difficult encounters. Your reward is a Radiant Lance, after which you should follow the path going north. As you enter, cross the moving block to your west, and look in the corner for a Rare Coin. (Be quick, the area you need to get to is fairly high up.). Successfully make the jump across and you'll emerge next to three Ancient Dragon's Teeth. The Pitioss Ruins Dungeon is an end-game maze featured in (FF15) Final Fantasy XV, it is also home to the rather lovely Black Hood accessory.. At the end, to the north is a parallel slope; jump on it, then run to the top. Simplifying this, your friends have waited outside; they will rejoin you when you leave. Once the room stops rotating, climb the structure up to the top. Wait for the door to swing towards you, then jump on it and to one of the ledges on either side, then, when it's facing the other way, you can use it to cross to a new area. Here, drop (leaping will just make you overshoot and die) to the next ledge in the series. Instead, head south, where a moving wall will uncover five Potions. Destroy the statue to make a much needed shortcut to the end of the area and take the Anti-darkness Inners the statue blocked. At its lowest level is a doorway you can use. At the bottom, check underneath where you dropped for an Oracle Ascension Coin. Now return to where you entered through whatever means (jump back there, or die and revive there), and drop down to the north, being careful to roll in the little alcove to the north, to avoid being pushed off the ledge by the block. At the bottom, destroy the statue for a nice shortcut, and pick up the Emerald Bracelet it was guarding. From here, don't fall off. There's a gap you can use to enter a different part of the wall down here (if you took some stairs up, you went too far). Basic gameplay section telling you how to play the game. Chapter 13, Verse 2: For King and Comrade. Now drop down to the sloping metal beam to the north, and keep ascending for quite a while. From the south edge of the openings, wait for it to stop. On the back there are some metal bars you can ride, so do so. Two more pillars, then yet another tricky jump to a narrow beam. The Case for Final Fantasy XV's Pitioss Ruins, By Tony Garsow on January 22, 2017 at 3:47 PM. A postgame section telling you how to get through every dungeon, including the brutal Pitioss Ruins. Also, by the time you obtain it in your travels, its usefulness is likely next to nil. Don't climb the angled metal just yet, instead wait for the wall to move east a bit and you can alight on a new platform, complete with a bit of Iron Shavings, an Earth Gemstone, and a Malboro Eye. There's no way to die in here short of cutting the power to your system. Basically, the Pitioss Ruins is a dungeon that will be filled with pitfalls and puzzles that will test the player’s skills and, more importantly, their patience. Do your best Mario and jump from ledge to ledge, being careful not to fall. 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